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 Interview: Battlefield: Bad Company 2 Senior Producer Patrick Bach

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Acezakj

Acezakj


Mensagens : 580
Data de inscrição : 2009-05-08

Interview: Battlefield: Bad Company 2 Senior Producer Patrick Bach Empty
PostSubject: Interview: Battlefield: Bad Company 2 Senior Producer Patrick Bach   Interview: Battlefield: Bad Company 2 Senior Producer Patrick Bach EmptySat Feb 20, 2010 2:10 pm

Interview: Battlefield: Bad Company 2 Senior Producer Patrick Bach Patrickbachdiceeaevent

The Battlefield:
Bad Company 2
celebrity bracket challenge was a lonely event
for us gamers -- while there were lots
of TV stars and NFL players
around to talk to, we had to really
search the club for someone who actually had some insight on the game
for us. But there in the back, among the PR organizers and "Athlete
Relations" representatives, we found the game's senior producer Patrick Bach (second
from right in the picture above). He may never have starred on a network
drama or celebrated on the field after a touchdown, but the guy knows
how to make first-person shooters, and that's good enough for us.

After the break, hear what he thinks of celebrities playing his game,
just how ready DICE is for release, and what kinds of secret plans his
team has for DLC.

Joystiq: As a game developer, what do you think of events like
this?


Senior Producer Patrick Bach: I think it's really good to see. If you
look at consumers as a broad consumer audience, it's a perfect example
of when you can see normal people playing the game. You often see
hardcore people playing, or people that are kind of more in tune with
the business of playing the game, at game shows, or something like that.
It's a very narrow audience. But when you look at it from everyone's
perspective from how the form of a shooter looks like, it's very
interesting to see.

These games are so popular; obviously the first one was very
popular, but EA is really backing this one. What kinds of things do you
do to expand the audience like that even more?


I think most things that are in the game are actually based on what we,
the internal team, think is important for the game. Of course you're
looking at how everyone should be able to play the game -- you don't
want to make a game that's elitist or targeted at a specific audience.
It's not something we at DICE or even EA are striving for. We want to
make a game that has depth and longevity, but can be intuitive to a
person who's playing for the first time. I want my girlfriend, I want my
friends to be able to play the game. So I can pwn them. (laughs)


"We're trying to make the best possible Battlefield
game that we've ever done before. That's our goal."



One of the big storylines around this one is the elephant
in the room, Modern
Warfare
. You're very close to release -- how do you think
you're going to do up against a title that's so well established like
that?


We have a lot of respect for our competition and colleagues in other
development companies. I think what Battlefield stands for is
something that's quite different from what the competition has. We have
vehicles, we have destruction. On top of that, we have the infantry
gameplay that many other games have. But I think it's important to
remember that we have the heritage in the Battlefield franchise
of doing this sandbox, rock-paper-scissors gameplay. Which is not
exactly what the competition is doing. We often get the question, "Are
you copying or are you mimicking or are you trying to be the same?" And
the simple answer to that is no -- we're trying to make the best
possible Battlefield game that we've ever done before. That's
our goal, our target.

You've got launch
day DLC planned
. What other plans do you have for DLC?


The game comes with a store. There's a built-in store on the main menu,
so you can also use it as a release calendar for DLC and PDLC in the
future. And we want to keep the community together to play against each
other, so maps will be accessible for everyone. We want to make sure
that we sell the consumers service, and what Battlefield stands for. So
we will keep on supporting the game a long way off.

There's a Gamestop-exclusive mode that's being played here
tonight. Are there other game modes that you have planned for DLC later
on?


There are some in the plans I won't talk about right now. The game
supports upgrading and updating everything from within the store. So
we're well prepared to both react to what consumers want, but also to
any new and crazy ideas we might get in the future.

You're, what, three weeks away from release? How ready to go are
you?


We are ready to go. We are done.

Cool. Good luck on release!
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Acezakj

Acezakj


Mensagens : 580
Data de inscrição : 2009-05-08

Interview: Battlefield: Bad Company 2 Senior Producer Patrick Bach Empty
PostSubject: Re: Interview: Battlefield: Bad Company 2 Senior Producer Patrick Bach   Interview: Battlefield: Bad Company 2 Senior Producer Patrick Bach EmptySat Feb 20, 2010 2:19 pm

One of the reasons why i love this games is the DLC store IN THE GAME they have announced they are going to realease DLC(Dlc like new maps new game modes new guns you name it there going to be putt out there) all the time. Which i like playing games for a long period of time and not getting bored with them. (mw2 getting kinda bored with it)
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